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LablGL
LablGL is is an Objective
Caml interface to OpenGL. Support is included for use with both
Glut (standalone) and LablTk. LablGTK
also includes specific support for LablGL.
It can be used either with proprietary OpenGL implementations (SGI,
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Digital Unix, Solaris...), with XFree86 GLX extension, or with
open-source Mesa.
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Digital Unix, Solaris, Windows, MacOSX, ...), with XFree86 GLX
extension, or with open-source Mesa.
Preliminary tesselator support was added to 1.01, with the assistance
of Jon Harrop.
Glut support is new in 1.00, and was contributed by Isaac Trotts.
Christophe Raffalli contributed new GlArray support.
Erick Tryzelaar also contributed to this release.
>>>>>>> 1.9
Here is the README for the current version.
Download
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- lablgl-0.97.tar.gz
- Version 0.97. Requires Objective Caml 3.04.
- lablgl-0.95.tar.gz
- Version 0.95 for Objective
Caml 3.01. (241 Kbytes)
- You can also download it from INRIA
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- lablgl-1.02.tar.gz
- Version 1.02. Requires Objective Caml 3.05 or more.
- lablgl-1.02a-win32.zip
- Compiled version for windows. Can be used with the Objective Caml
3.08 or 3.09 distribution (either MSVC or mingw), without any extra tools.
(1.02a fixes a glitch that made impossible to use it for native code under
mingw.)
- lablgl-1.01.tar.gz
- Version 1.01. Requires Objective Caml 3.05 or more.
- lablgl-1.01-ocamlwin-3.08.zip
- Compiled version for windows. Can be used with the Objective Caml
3.08 distribution (either MSVC or mingw), without any extra tools.
- lablgl-1.00-ocamlwin-3.07.zip
- Same thing for Objective Caml 3.07.
- lablgl-0.98-ocamlwin-3.06.zip
- Same thing for Objective Caml 3.06.
- lablgl-0.98-ocamlwin-3.05.zip
- Same thing for ocamlwin 3.05.
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- lablgl-0.92.tar.gz
- Version 0.92 for Objective Label. (193 Kbytes)
- Ftp directory
- Ftp access to the distribution.
- CVS access
- The working sources of LablGL are available from the server of the
Caml group at INRIA, in the bazar-ocaml subdirectory.
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Applications
Here are some applications using LablGL. Send a note if you have one.
- Spaceman
Spiff in Escape from Zorg
- A 3D video game, by Robert Bridson
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Applications
Here are some applications using LablGL. Send a note if you have one.
- Spaceman
Spiff in Escape from Zorg
- A 3D video game, by Robert Bridson
- GLsurf
- OpenGl implicit surface drawing, by Christophe Raffalli
>>>>>>> 1.9
<<<<<<< lablgl.html
Jacques Garrigue, 2002.03.14.
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Jacques Garrigue, 2006.08.14.
>>>>>>> 1.9