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LablGL

LablGL is is an Objective Caml interface to OpenGL. Support is included for use with both Glut (standalone) and LablTk. LablGTK also includes specific support for LablGL.

It can be used either with proprietary OpenGL implementations (SGI, <<<<<<< lablgl.html Digital Unix, Solaris...), with XFree86 GLX extension, or with open-source Mesa. ======= Digital Unix, Solaris, Windows, MacOSX, ...), with XFree86 GLX extension, or with open-source Mesa. Preliminary tesselator support was added to 1.01, with the assistance of Jon Harrop. Glut support is new in 1.00, and was contributed by Isaac Trotts. Christophe Raffalli contributed new GlArray support. Erick Tryzelaar also contributed to this release. >>>>>>> 1.9 Here is the README for the current version.

Download

<<<<<<< lablgl.html
lablgl-0.97.tar.gz
Version 0.97. Requires Objective Caml 3.04.
lablgl-0.95.tar.gz
Version 0.95 for Objective Caml 3.01. (241 Kbytes)
You can also download it from INRIA =======
lablgl-1.02.tar.gz
Version 1.02. Requires Objective Caml 3.05 or more.
lablgl-1.02a-win32.zip
Compiled version for windows. Can be used with the Objective Caml 3.08 or 3.09 distribution (either MSVC or mingw), without any extra tools. (1.02a fixes a glitch that made impossible to use it for native code under mingw.)
lablgl-1.01.tar.gz
Version 1.01. Requires Objective Caml 3.05 or more.
lablgl-1.01-ocamlwin-3.08.zip
Compiled version for windows. Can be used with the Objective Caml 3.08 distribution (either MSVC or mingw), without any extra tools.
lablgl-1.00-ocamlwin-3.07.zip
Same thing for Objective Caml 3.07.
lablgl-0.98-ocamlwin-3.06.zip
Same thing for Objective Caml 3.06.
lablgl-0.98-ocamlwin-3.05.zip
Same thing for ocamlwin 3.05. >>>>>>> 1.9
lablgl-0.92.tar.gz
Version 0.92 for Objective Label. (193 Kbytes)
Ftp directory
Ftp access to the distribution.
CVS access
The working sources of LablGL are available from the server of the Caml group at INRIA, in the bazar-ocaml subdirectory.
<<<<<<< lablgl.html

Applications

Here are some applications using LablGL. Send a note if you have one.
Spaceman Spiff in Escape from Zorg
A 3D video game, by Robert Bridson
=======

Applications

Here are some applications using LablGL. Send a note if you have one.
Spaceman Spiff in Escape from Zorg
A 3D video game, by Robert Bridson
GLsurf
OpenGl implicit surface drawing, by Christophe Raffalli
>>>>>>> 1.9


<<<<<<< lablgl.html
Jacques Garrigue, 2002.03.14.
=======
Jacques Garrigue, 2006.08.14.
>>>>>>> 1.9